Kazallin Draguzhi

Hunter of the Damned

Description:

002_KazallinBanner.png

Name: Kazallin Draguzhi
Height: 6’5" | Weight: 210 lbs. | Hair: Black | Eyes: Green
Class: Vampire Hunter 1 | Race: Dhampir (Svetocher) | Age: 127
Size: Medium | Speed: 30 ft. | Gender: Male | Homeland: Kavapesta, Amaans, Ustalav
Alignment: Neutral | Deity: Pharasma | Player: Roy
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ABILITY SCORES
Ability | Temporary | Enhancement
Score Mod |
STR 20 +5 |
DEX 16 +3 |
CON 15 +2 |
INT 13 +1 |
WIS 16 +3 |
CHA 15 +2 |
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INITIATIVE
Total Dex Misc
+5 = 3 + 2
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HEALTH
Hit Points | Temporary Hit Points
Total Current | Total Current
HP: 10 10| THP: 0 0
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ARMOR CLASS
Total Armr Shld Dex Misc
AC: 16 = 10 + 3 + 0 + 3 + 0
Touch: 13 = 10 + 0 + 0 + 3 + 0
FlatFoot: 13 = 10 + 3 + 0 + 0 + 0
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SAVING THROWS
Saves | Ability
Bonus Base Mod Misc
Fort (Con): +3 = 0 + 2 + 1
Ref (Dex): +5 = 2 + 3 + 0
Will (Wis): +5 = 2 + 3 + 0
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ATTACK BONUSES
Total Base Str Size | Total Base Dex Size
Melee: +6 = 1 + 5 + 0 | Range: +4 = 1 + 3 + 0
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COMBAT MANEUVERS
Total Base Str Size Misc | Total Base Str Dex Size Misc
Bonus: +6 = 1 + 5 + 0 + 1 | Defense: 19 = 10 + 1 + 5 + 3 + 0 + 0
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WEAPONS

Weapon: Longsword Weight: 4 lbs.
Move Name Type Atk Damage Crit Range Type Special
Attack | Melee | +6 | 1d8 +7 | 19-20/x2 | – | Slashing | -

Weapon: Dagger Weight: 1 lb.
Move Name Type Atk Damage Crit Range Type Special
Attack | Melee | +6 | 1d4 +5 | 19-20/x2 | 10 ft. | Piercing or Slashing | -

Weapon: Wooden Stake Weight: 1 lb.
Move Name Type Atk Damage Crit Range Type Special
Attack | Melee | +6 | 1d4 +5 | x2 | 10 ft. | Piercing | -

Weapon: Heavy Crossbow Weight: 8 lbs.
Move Name Type Atk Damage Crit Range Type Special
Attack | Ranged | +4 | 1d10 | 19-20/x2 | 120 ft. | Piercing | -
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ABILITIES
C Detect Undead – At 1st level, can detect undead at will. As move action, can concentrate on single item or individual within 60 feet and determine if undead, learning strength of aura as if studied for 3 rounds. While focusing on individual or object, vampire hunter does not detect undead in any other individual or object.
C Technique Feat – At 1st level, gain bonus feat. Feat can be selected from those listed as combat feats or vampire hunting technique feats. Must meet prerequisites of feats to select. Gain additional technique feat at 3rd level and every three levels thereafter. At 6th level, and every six levels thereafter, can choose to learn new combat feat or technique feat in place of feat already learned.
C Track – Add half-level to Survival checks to follow tracks.
C Vampiric Focus – At 1st level, gain vampiric power to emulate. Once chosen, cannot be changed. Gain additional focus at 8th and 16th level. As swift action, can activate vampiric focus. Ending focus is free action. Can use focus for number of minutes per day equal to level. Duration does not need to be consecutive, but must be spent in 1-minute increments. Once vampire hunter ends focus, cannot be reactivated for 1 minute. Can only have one focus active, and benefits do not stack.

Undead Resistance – Gain +2 racial bonus on saving throws against disease and mind-affecting effects.
Resist Level Drain – Take no penalties from energy drain effects, though can still be killed if accrues more negative levels than Hit Dice. After 24 hours, negative levels taken are removed without need for saving throw.
Vampiric Empathy – Gain ability to talk to bats, rats, and wolves as if under effect of speak with animals. In addition, gain +2 bonus to Diplomacy when dealing with these animals. Whenever initiate exchange, animals start indifferent.
Dayborn – Unhindered by daylight.
Darkvision – Can see perfectly in the dark up to 60 feet.
Low-light Vision – Can see perfectly in the dark up to 60 feet and twice as a far as humans in dim light.
Negative Energy Affinity – React to positive and negative energy as if undead. Positive energy harms and negative energy heals.
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FEATS AND PROFICIENCIES
C Armor Proficiency – Proficient with light armor, medium armor, and shields (except tower shields).
C Weapon Proficiency – Proficient with all simple and martial weapons.
1 Power Attack – May take a – 1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. Bonus to damage is increased by half if you are using a two-handed weapon, a one-handed weapon with two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. Bonus to damage is halved if making attack with off-hand weapon or secondary natural weapon. Penalty increases by – 1 and bonus damage increased by +2 at base attack bonus of +4 and every 4 points thereafter. Must choose to use before attack roll and effects last until next turn.
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TECHNIQUE FEATS
1 Extend Vampiric Focus – Add Wisdom modifier (minimum 1) to number of minutes per day can use vampiric focus ability.
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TRACK
1 +8
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VAMPIRIC FOCUS
C 4 minutes/day
1 Vampiric Might – Gain +2 enhancement bonus to Strength and weapons are treated as magical for purposes of overcoming damage reduction. Bonus increases to +4 at 8th level and +6 at 16th level.
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SKILLS
Total Ranks Ability Class Misc Acp
Bluff +6 = 1 + 2 + 3
Intimidate +6 = 1 + 2 + 3
Knowledge (Arcana) +5 = 1 + 1 + 3
Knowledge (Religion) +5 = 1 + 1 + 3
Perception +7 = 1 + 3 + 3
Sense Motive +7 = 1 + 3 + 3
Stealth +6 = 1 + 3 + 3 – 1
Survival +7 = 1 + 3 + 3
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EQUIPMENT
Name Weight
Longsword | 4 lbs.
Dagger | 1 lb.
Heavy Crossbow | 8 lbs.
Bolts (40) | 4 lbs.
Wooden Stake (4) | 4 lbs.
Studded Leather | 20 lbs.
Inquisitor’s Kit | 34 lbs.
Explorer’s Outfit | 8 lbs.
Mask | 1 lb.
Garlic Tablets | 0.5 lbs.
Bat | 1 lb.
Light Horse | 75 lbs.
Riding Saddle | 10 lbs.
Bit and Bridle | 1 lb.
Saddlebags | 8 lbs.
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CURRENCY
Platinum | Gold | Silver | Copper
0 | 57 | 0 | 0
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CARRIED WEIGHT
Armor and Weapons | Currency | Equipment | Total
41 lbs. | 1.1 lbs. | 43.5 lbs. | 85.6 lbs.
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CARRYING CAPACITY
Light Load | Medium Load | Heavy Load
133 lbs. | 267 lbs. | 400 lbs.
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TRAITS
Chance Savior – Gain +2 trait bonus on Initiative Checks
Resilient – Gain +1 trait bonus on Fortitude saves.
Corpse Hunter – Gain +1 trait bonus on attack rolls against undead.
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DRAWBACK
Overprotective – If ally falls unconscious, – 2 penalty to attack rolls and skill checks if farther than 10 feet from fallen ally.
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LANGUAGES
R Common, Varisian
B Abyssal
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EXPERIENCE POINTS
XP Earned | Next Level
0 | 2,000

Bio:

Kazallin Draguzhi

Carrion Crown R_Kaiser